Test for Teleporter v1.0

Files in this ZIP:
Test for Teleporter v1.0.COB	COB put in 'Creatures' directory
Test for Teleporter v1.0.RCB	RCB put in 'Creatures' directory
Test for Teleporter v1.0.txt	This file, read it! I am serious.
tmp_.spr			Sprites, put in 'Creatures\Images' directory
Teleporter v1.0.ZIP		The full teleporter COB 

This is not the real COB, this is a testing program for the real COB. The reason this file exists is because the REAL Teleporter COB I made uses the class numbers that the original Cyberlife Teleporter uses. I decided to overwrite that class because my NEW and IMPROVED Teleporter will place teleporters where the old ones existed and add so much more functionality.

The reason for this testing program is because I have tested this COB only on my system. It works perfectly on my system but that doesn't mean on another different system it will, since I can't in reality know every possible system and how it may effect the running of my COB I have included this generic testing program. In this program are the basic building blocks I used to make the real Teleporter with a few important differences. The main difference is in this COB the teleporters use class 3 1 253 so this COB can be added and not affect you world's teleporters and it also can be removed as any other normal COB and you have nothing to worry about.

The purpose of this COB for you is to inject it, test out the teleporters it injects, if they work normally you can then remove this COB and add the real COB which will destroy the old teleporting system and install my improved teleporting system.

How this one works:
- Three teleporters are injected, all in a line right by the incubator.
- There are 2 places the pointer can interact with the teleporters, the main button is the one with both a dim red and dim green light on it. The stack of 8 buttons at the right edge are the destination buttons. Norns can only activate the main button.
- When you click on one of the 8 destination buttons, that button will light up AND the main button's green light will light telling you the destination button has been set. If you then click on the main button the teleporter will activate, teleporting whatever norn(s) is near. While the teleport is active the main button's red light will come on telling you the teleporter is active.
- The 8 destination buttons are toggle buttons, one press will turn it on, the next will turn it off. If no destination button is lit, the main button will not work (and both lights will be dimmed). This is how you can prevent norns from using the teleporter if you so choose. All the teleporters will start life deactivated.
- The main button of the receiving (destination) teleporter will also light up when the sending teleporter's does. Since all three teleporters are close to each other you will see this, in the real version you usually will not except for those teleporters that are less than a screen away.

Here is a quick map of the buttons
	oo
	oo
	oo
	oo
In the testing program this is the mappings to destinations:
	oo
	3o
	2o
	1o
The teleporters that are injected are numbered 1-3 from left to right.

- So if you set #1 teleporter's destination to #3, then press the main button, the norn will teleport to #3 teleporter. Every teleporter has the potential to go to any other teleporter, for this testing COB and the real COB. Play around with it an make sure you understand how it works and that it does work BEFORE you inject the real COB.

Notes:
As I said this was a building block of the real teleporter COB so some things aren't as clean as they are in the real COB. A number of animations are not in it and where the norn end up after teleportation isn't as close as it is in the real version. You will see the norn ends up a little to the left of the destination teleporter disregard that in the testing program.




If you have ANY concerns or problems either while testing this or understanding these instructions email me first, and I should be able to help you. Do not inject the real COB unless you have read and understood all of the above instructions and the testing teleporters work fine.

Even if the worse happens you can always restore your world or reinstall Creatures to fix the world. Although norns could be lost.

After you have finished testing this COB you should delete the .COB, .RCB and .spr files listed above as they are not used for anything but this testing program.


The source is included for your benefit but it is copyrighted by Eric Leif.

Feedback of any form can be sent to ericleif@mindspring.com .
July 1, 1998


